Gamification in the Adult Classroom: An interdependent strategy for increasing program retention

Dr. Treg Hopkins

Dr. Treg Hopkins is a leading expert and certified quantitative research methodologist that specializes in adult learning through the use of interdependence, emotional intelligence, and diversification of the classroom. A regular conference presenter, Dr. Hopkins was also recently published in the Journal of Teaching and Learning with Technology with his article- Facilitating Success: Using Self-Regulated Learning and Servant Leadership in the College Classroom. Dr. Hopkins’ research focuses on how adults of all educational levels learn, retain, and apply new information.

Gamification in the Adult Classroom: An interdependent strategy for increasing program retention. We know that happy students who feel success throughout the course, and their program tend to persist. That is our goal! We want every student to be engaged and persist from your class, to graduation, and into their chosen career. To get there, we have to think that education, because it is growth oriented, is always changing, always advancing. By its nature, it is filled with change and development. Today, we will take a look at how understanding the skillset of the Gamer, how to create a culture of gamification in your programs, and how it can truly enhance your classroom experience, engagement and most importantly, creating the skills necessary for successful employment for the adult education student.

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